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Reality

By Pushpendu Prajapati

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The Effects Of Narrative And Achievements On Learning In A 2D Platformer Video Game

By Mannu Prajapati

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Acute Effects Of Exercise, Physically Active Video Game Play, And Inactive Video Game Play On Executive Functioning Skills In Children

By Nitinpal Rohilla

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Cooperative Vs Competitive Goals In Educational Video Games

By Kautilya Bhoj

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Acquisition And Transference Of Physics-Based Conceptual Knowledge: An Analysis Of Fourth-Grade Student'S Ability

By Paritosh Maheswari

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Adolescent Technology Usage During Sleep-Time: Does It Influence Their Quality Of Sleep, Attention Difficulties And Academic Performance?

By Akhilraj Barot

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A Common Component-Based Software Architecture For Military And Commercial Pc-Based Virtual Simulation

By Pushpendu Dhodi

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Consumer Acceptance Of Beer: An Automated Sentiment Analysis Approach

By Naitik Chahar

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Addressing The Challenges Facing Deep Learning Based Specific Emitter Identification Via Preamble Based Waveforms

By Divyansh Kandola

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Analyzing Student Session Data In An Etextbook

By Kuldeepak Chandelkar

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